As I reach into the first alcove, the very air around me seems to come alive, giving birth to a horde of undead abominations - skeletons and zombies - eager to protect their resting place. They surge forth from the shadows with a determination that would be almost admirable if they weren't so intent on turning me into a smorgasbord.
I find myself in a large, dimly lit room with stone walls adorned with alcoves. These alcoves contain the skeletal remains and decomposing corpses of monks, save for one empty niche in the east wall. The room was accessed via a rusty portcullis that made an ear-piercing screech when opened. The air is heavy with the stench of decay, and the atmosphere is thick with history and mystery. Previous visitors have long abandoned this once sacred space, leaving behind only remnants of their past. That empty alcove, no doubt, holds valuable information or clues regarding the reason for their departure. But why bother, really? I've already explored it, and there's nothing new to discover.
So there I was, facing off against a trio of skeletal warriors in rusted armor, wielding short swords, and two zombies that were once human, now shambling corpses in decaying clothing with an uneven gait. The sight of it all is enough to make me want to hurl, but I suppose I've seen worse.
Combat ensues, and I strike first, hitting a zombie with my trusty black axe. It deals a satisfactory 8 points of damage, but the celebration is short-lived as the undead horde strikes back. The skeletons, silent and relentless, hit me with their short swords, while the zombies slam into me with their decaying fists. I suffer a staggering amount of damage, and before I know it, I'm staring at the ceiling, my health points depleted.
It seems I've met my end, unable to slay all of the enemies that surrounded me. But hey, at least I went down swinging... or chopping, rather.
As I lay there, defeated and lifeless, a single thought crosses my mind: "Well, this is embarrassing."